The board and setup
Chess is played by two players, White and Black, on a board of 64 squares in 8 rows and 8 columns. The columns are called files and are labelled a to h; the rows are called ranks and are numbered 1 to 8. Every square has a name, like e4.
White always moves first, then the players take turns, one move each. You can't skip a turn. The goal is to checkmate the other king: attack it so it has no way to escape.
How the pieces move
Pieces capture by moving onto a square occupied by an enemy piece, which is then removed from the board. No piece except the knight can jump over other pieces, and you can never capture your own pieces.
The king
The queen
The rook
The bishop
The knight
The pawn
| Piece | Moves | Value |
|---|---|---|
| Pawn | Forward 1 (or 2 at first), captures diagonally | 1 |
| Knight | L-shape, jumps | 3 |
| Bishop | Diagonals | 3 |
| Rook | Ranks and files | 5 |
| Queen | Ranks, files and diagonals | 9 |
| King | One square any direction | Priceless |
Special moves
Castling
You can castle only if: neither the king nor that rook has moved yet, the squares between them are empty, the king is not in check, and the king doesn't pass through or land on a square that is attacked. Castling is the best way to tuck your king into safety and bring a rook into the game.
En passant
Promotion
Check, checkmate and stalemate
When a king is attacked it is in check. The player in check must get out of it straight away, in one of three ways: move the king to a safe square, block the attack with another piece, or capture the attacking piece.
How games are drawn
- Stalemate: the player to move has no legal move and isn't in check.
- Agreement: one player offers a draw and the other accepts.
- Threefold repetition: the same position appears three times with the same player to move.
- The 50-move rule: 50 moves by each side pass without a pawn move or a capture.
- Insufficient material: neither side has enough pieces left to checkmate, for example king against king, or king and bishop against king.
Gambit Arena applies all of these rules automatically, so you never have to count moves or argue about a repetition.
Reading chess notation
Moves are written in algebraic notation: a letter for the piece and the square it moves to. K king, Q queen, R rook, B bishop, N knight; pawns have no letter. So Nf3 means “knight to f3” and e4 means “pawn to e4”.
xmeans a capture:Bxc6,exd5.+means check and#means checkmate:Qxf7#.O-Ois kingside castling andO-O-Ois queenside castling.e8=Qis a pawn promoting to a queen.- Commentary symbols:
!!brilliant,!good,?!dubious,?mistake,??blunder. Gambit Arena shows these live as reactions on your own moves.
Time controls
Online games use a chess clock. A time control like 3+2 means each player starts with 3 minutes and gains 2 seconds after every move. Run out of time and you lose.
| Type | Gambit Arena time controls | Feels like |
|---|---|---|
| Bullet | 1+0 | Pure reflexes. A whole game in two minutes. |
| Blitz | 3+2, 5+0 | Fast and tactical, still time to think. |
| Rapid | 10+0, 15+10 | Room for plans and calculation. Best for improving. |
Ratings and ranks
An Elo rating estimates your strength: beat a higher-rated player and you gain more points, lose to a lower-rated one and you drop more. New players in Gambit Arena start at 1200, and matchmaking uses Elo to find fair games.
On top of that, ranked games earn League Points to climb monthly seasons from Bronze through Silver, Gold, Platinum and Diamond to Master and Grandmaster. See how ranked seasons work.
10 tips to win more games
- Control the centre. Pawns and pieces on e4, d4, e5 and d5 reach more of the board.
- Develop your pieces early. Bring out knights and bishops before moving the same piece twice.
- Castle in the first ten moves. A king left in the middle is a target.
- Don't bring the queen out too soon. She'll be chased around while your opponent develops.
- Before every move, ask: what does my opponent threaten? Most games between beginners are lost to one missed threat.
- Check every capture and check. Look for forcing moves, yours and theirs, before quiet ones.
- Don't leave pieces undefended. Loose pieces drop off. Gambit Arena's Assist mode highlights them for you.
- Trade when you're ahead. With extra material, swapping pieces makes the win simpler.
- Connect your rooks and use open files. Rooks love lines with no pawns on them.
- Practise tactics daily. Puzzles train you to spot forks, pins and mates. Try the Daily Puzzle and Puzzle Rush.
Ready to play?
Learn every rule hands-on in 13 interactive lessons, then test yourself against Pip the Pawn with Assist mode switched on.